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Hyperspin retroarch
Hyperspin retroarch













hyperspin retroarch

This is needed if you want to use Super game boy mode and color palettes. Requires "" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. Super Nintendo Entertainment System - requires split all 10 dsp# & st# roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings. This allows different settings for each system you use this emulator for. If system ones exist, they take precedence over retroarch.cfg. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. RetroArch will use per-system cfg files named to match your System Name. Each system ran through retroarch gets its own folder inside save Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm srm are stored in a "srm" dir in the emu folder. Read the tooltips to see the default one used when they are not customized by you. The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Some good discussion on cores and filters: You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: The module will find and load the core you choose for each system. Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). LibRetro DLLs come with the emu, but here is another source for them: The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). Fullscreen is controlled via the module setting in HLHQ

hyperspin retroarch

Devs stated they will never add support for mounted images (like via DT) If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!

#Hyperspin retroarch Pc

MSystem = "AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Atari ST","Bally Astrocade","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Casio PV-1000","Casio PV-2000","ColecoVision","Commodore Amiga","Creatronic Mega Duck","Dragon 64","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","JungleTac Sport Vii","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Super Famicom Satellaview","Panasonic 3DO","Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sinclair ZX Spectrum","Sony PlayStation","Sony PocketStation","Sony PSP","Sord M5","SNK Neo Geo","SNK Neo Geo MVS","SNK Neo Geo AES","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo SV-328","Super Nintendo Entertainment System","Tandy TRS-80 Color Computer 3","Texas Instruments TI 99-4A","Thomson MO5","Tomy Tutor","VTech CreatiVision","Watara Supervision"















Hyperspin retroarch